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Post by karl on Sept 8, 2020 0:28:07 GMT
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Post by Eugene 2.0 on Sept 9, 2020 22:53:24 GMT
Unfortunately not many games might be mounted there. Loving old games often means to tie to the old systems.
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Post by karl on Sept 10, 2020 0:43:31 GMT
Unfortunately not many games might be mounted there. Loving old games often means to tie to the old systems.
Before I used Linux, I installed old Windows games either in Windows 98 or Windows 7 32 bit. Now there are only two old games that I prefer to play in a Windows environment, which are "Motorhead" and "Incubation". Both of them work in Linux, but animations in "Incubation" runs too quickly when not played on a slow computer. And the physics in "Motorhead" is also messed up for the same reason. So both those games are best played on my Pentium 350MHZ with a voodoo 2 card, in Windows 98.
So far, I have one game I wanted to play but was unable to install in Linux:
"World in conflict - Soviet assault"
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Post by Eugene 2.0 on Sept 10, 2020 10:14:00 GMT
Unfortunately not many games might be mounted there. Loving old games often means to tie to the old systems.
Before I used Linux, I installed old Windows games either in Windows 98 or Windows 7 32 bit. Now there are only two old games that I prefer to play in a Windows environment, which are "Motorhead" and "Incubation". Both of them work in Linux, but animations in "Incubation" runs too quickly when not played on a slow computer. And the physics in "Motorhead" is also messed up for the same reason. So both those games are best played on my Pentium 350MHZ with a voodoo 2 card, in Windows 98.
So far, I have one game I wanted to play but was unable to install in Linux:
"World in conflict - Soviet assault"
I see. The strategies are timeless as the pyramids: they require brains more, than visual. The similar problem with acceleration is in "Freedom Fighters" too. So, what do I do? When the game has been run, I open the task manager and in the program status choose "number of processors" (i.e. the match), and take out the check marks except for one. Okd games often work well using one processor. Try it.
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Post by Eugene 2.0 on Sept 10, 2020 10:15:18 GMT
karlI guess this option must be work differently on different systems, so I highly recommend to check how it works in Linux firstly.
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Post by karl on Sept 10, 2020 15:22:32 GMT
Before I used Linux, I installed old Windows games either in Windows 98 or Windows 7 32 bit. Now there are only two old games that I prefer to play in a Windows environment, which are "Motorhead" and "Incubation". Both of them work in Linux, but animations in "Incubation" runs too quickly when not played on a slow computer. And the physics in "Motorhead" is also messed up for the same reason. So both those games are best played on my Pentium 350MHZ with a voodoo 2 card, in Windows 98.
So far, I have one game I wanted to play but was unable to install in Linux:
"World in conflict - Soviet assault"
I see. The strategies are timeless as the pyramids: they require brains more, than visual. The similar problem with acceleration is in "Freedom Fighters" too. So, what do I do? When the game has been run, I open the task manager and in the program status choose "number of processors" (i.e. the match), and take out the check marks except for one. Okd games often work well using one processor. Try it.
That sounds like it would work for some games. The game you're referring to is from 2003. "Incubation" is from 1996. And so even if I was running it on just one core, it would still be too fast.
Another game I have, Destruction derby 2, which is 3D accelerated by Matrox Mystique (Card from 1996), is so speed sensitive, its physics is messed up if I play it with a 233MHZ MMX processor. So I play it using a Pentium 133 MHZ instead.
For DOS games, this is not a problem, since one can reduce the processor speed in the configuration.
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Post by Eugene 2.0 on Sept 10, 2020 15:45:39 GMT
I see. The strategies are timeless as the pyramids: they require brains more, than visual. The similar problem with acceleration is in "Freedom Fighters" too. So, what do I do? When the game has been run, I open the task manager and in the program status choose "number of processors" (i.e. the match), and take out the check marks except for one. Okd games often work well using one processor. Try it.
That sounds like it would work for some games. The game you're referring to is from 2003. "Incubation" is from 1996. And so even if I was running it on just one core, it would still be too fast.
Another game I have, Destruction derby 2, which is 3D accelerated by Matrox Mystique (Card from 1996), is so speed sensitive, its physics is messed up if I play it with a 233MHZ MMX processor. So I play it using a Pentium 133 MHZ instead.
For DOS games, this is not a problem, since one can reduce the processor speed in the configuration.
I can't really hepl here. Seems, from one point of view, that these problems might have specific solutions. Some games from 1993 and 1996 I ran. It's Myst (1993), Call of Cthulhu: Shadow of the Cometh (1993?), and Resident Evil (1996). The last one required 16 bit palette colors and some specific adjustments as sound acceleration (on basic acceleration?), and the resolution diminished to 640x480, etc. It had flaws on playing, but I guess it was not so poor enough. The same with Resident Evil 2 (1998), and it required less sacrifices, yet there were videocard problems.
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Post by karl on Sept 10, 2020 16:05:45 GMT
That sounds like it would work for some games. The game you're referring to is from 2003. "Incubation" is from 1996. And so even if I was running it on just one core, it would still be too fast.
Another game I have, Destruction derby 2, which is 3D accelerated by Matrox Mystique (Card from 1996), is so speed sensitive, its physics is messed up if I play it with a 233MHZ MMX processor. So I play it using a Pentium 133 MHZ instead.
For DOS games, this is not a problem, since one can reduce the processor speed in the configuration.
I can't really hepl here. Seems, from one point of view, that these problems might have specific solutions. Some games from 1993 and 1996 I ran. It's Myst (1993), Call of Cthulhu: Shadow of the Cometh (1993?), and Resident Evil (1996). The last one required 16 bit palette colors and some specific adjustments as sound acceleration (on basic acceleration?), and the resolution diminished to 640x480, etc. It had flaws on playing, but I guess it was not so poor enough. The same with Resident Evil 2 (1998), and it required less sacrifices, yet there were videocard problems.
It's just what it is. Some games play well using an emulator, while others require an old computer. And if one really wanted to all one's old games to work on older computers, it would require something like 6 different retro-gaming PCs.
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Post by Eugene 2.0 on Sept 10, 2020 17:27:36 GMT
I can't really hepl here. Seems, from one point of view, that these problems might have specific solutions. Some games from 1993 and 1996 I ran. It's Myst (1993), Call of Cthulhu: Shadow of the Cometh (1993?), and Resident Evil (1996). The last one required 16 bit palette colors and some specific adjustments as sound acceleration (on basic acceleration?), and the resolution diminished to 640x480, etc. It had flaws on playing, but I guess it was not so poor enough. The same with Resident Evil 2 (1998), and it required less sacrifices, yet there were videocard problems.
It's just what it is. Some games play well using an emulator, while others require an old computer. And if one really wanted to all one's old games to work on older computers, it would require something like 6 different retro-gaming PCs.
You're definitely right. And it really pisses me off when I'm thinking about re-amount another system or to buy/not to buy another platform for games... Marketing policies sometimes are the terrible things. But actually I can also understand them. There are just the vast number of problems in such sphere. I heard that because of that (the constant problems) during last 00's years games started to suck. Usually we never saw such problems to be explicit, but they were there. For instance, they say Konami didn't pay royalties, and so on to some actors. They did what they wanted, but they did really weird things, why, for example, did they fire Hideo Kojima? The same was with Square Enix that absorb Eidos. They say that after that forty of workers were fired. I don't understand some things, but I also think it was not easy too - to manage with all that (maybe the real problem is not in the game market?). (I do apologize for some strong words that I've used.)
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Post by karl on Sept 10, 2020 19:57:35 GMT
It's just what it is. Some games play well using an emulator, while others require an old computer. And if one really wanted to all one's old games to work on older computers, it would require something like 6 different retro-gaming PCs.
You're definitely right. And it really pisses me off when I'm thinking about re-amount another system or to buy/not to buy another platform for games... Marketing policies sometimes are the terrible things. But actually I can also understand them. There are just the vast number of problems in such sphere. I heard that because of that (the constant problems) during last 00's years games started to suck. Usually we never saw such problems to be explicit, but they were there. For instance, they say Konami didn't pay royalties, and so on to some actors. They did what they wanted, but they did really weird things, why, for example, did they fire Hideo Kojima? The same was with Square Enix that absorb Eidos. They say that after that forty of workers were fired. I don't understand some things, but I also think it was not easy too - to manage with all that (maybe the real problem is not in the game market?). (I do apologize for some strong words that I've used.)
It's become more and more difficult for me to find newer games I want to play. Almost all of it are just re-polished and over-polished repetitions of old game concepts.
Society underestimates the vital role idealism plays in keeping society alive on an intellectual and creative level. Once moral corruption sets in, creativity goes down the drain, and what one's left with is just the mastery of already established concepts. They simply give the masses what the masses think they want, and the masses consume games like how people consume fast food. They get what they expect, it's low in nutritional value, but they're too mindless to care, and keep coming back for more.
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Post by Eugene 2.0 on Sept 10, 2020 21:35:12 GMT
You're definitely right. And it really pisses me off when I'm thinking about re-amount another system or to buy/not to buy another platform for games... Marketing policies sometimes are the terrible things. But actually I can also understand them. There are just the vast number of problems in such sphere. I heard that because of that (the constant problems) during last 00's years games started to suck. Usually we never saw such problems to be explicit, but they were there. For instance, they say Konami didn't pay royalties, and so on to some actors. They did what they wanted, but they did really weird things, why, for example, did they fire Hideo Kojima? The same was with Square Enix that absorb Eidos. They say that after that forty of workers were fired. I don't understand some things, but I also think it was not easy too - to manage with all that (maybe the real problem is not in the game market?). (I do apologize for some strong words that I've used.)
It's become more and more difficult for me to find newer games I want to play. Almost all of it are just re-polished and over-polished repetitions of old game concepts.
Society underestimates the vital role idealism plays in keeping society alive on an intellectual and creative level. Once moral corruption sets in, creativity goes down the drain, and what one's left with is just the mastery of already established concepts. They simply give the masses what the masses think they want, and the masses consume games like how people consume fast food. They get what they expect, it's low in nutritional value, but they're too mindless to care, and keep coming back for more.
I can understand you. I guess it is really unfair about you, because you like intellectual games. My tastes are based on my nostalgia. I prefer games that remind me the older times. I don't know why, it might be the ressentiment (French) of mine... Anyway, I can agree that games are going the wrong way. By the way, do you like games like the Commandos: Behind Enemy Lines? I like the one named Desperados: Wanted Dead or Alive (western stylization). Certainly, they looks cannot be compared to some other games, but who knows.
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Post by karl on Sept 11, 2020 1:19:29 GMT
It's become more and more difficult for me to find newer games I want to play. Almost all of it are just re-polished and over-polished repetitions of old game concepts.
Society underestimates the vital role idealism plays in keeping society alive on an intellectual and creative level. Once moral corruption sets in, creativity goes down the drain, and what one's left with is just the mastery of already established concepts. They simply give the masses what the masses think they want, and the masses consume games like how people consume fast food. They get what they expect, it's low in nutritional value, but they're too mindless to care, and keep coming back for more.
I can understand you. I guess it is really unfair about you, because you like intellectual games. My tastes are based on my nostalgia. I prefer games that remind me the older times. I don't know why, it might be the ressentiment (French) of mine... Anyway, I can agree that games are going the wrong way. By the way, do you like games like the Commandos: Behind Enemy Lines? I like the one named Desperados: Wanted Dead or Alive (western stylization). Certainly, they looks cannot be compared to some other games, but who knows.
I've never played either of those games. Commandos reminds me of real time strategy games I played in the late 90's, like command and conquer. I've never played Desperados either.
Back then, ever increasing computer resources allowed game developers to make the games they had probably dreamed of playing as gamers. And this continued into the 00's. A WW2 strategy game like "Making history" that included the entire globe, could never have been made with the amount of RAM in 90's computers. The complexity of unit movement in "Company of heroes" required too advanced graphics for the 3D cards of the late 90's. And the increased computer resources allowed for large game worlds, like in "Gothic 2" and "STALKER - Shadow of Chernobyl".
In this decade, the computer resources have become so enormous, that there isn't much else to put them into than an improved graphics engine with ultra high resolution textures. Computers have for long been fast enough to run game worlds as big as players may desire. What I'd really want to see is more human resources put into good story telling, as well as developing advanced and believable AI. I recently got "Resident evil 7". While it's not a bad story, the horror aspects of it seemed over the top, not allowing for any psychological subtlety. It's a lot of violence and gore, probably developed by someone who's learned standard codes for the horror genre. It's not a bad game, but it also leaves me with a shrug. It started well, with the main character wanting to find his girlfriend who was kidnapped by some mad family. They could have turned this into a more sophisticated psychological thriller, where one is made to care about the girlfriend, but instead the game is more about defending against chainsaw attacks.
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Post by Eugene 2.0 on Sept 12, 2020 9:05:02 GMT
I can understand you. I guess it is really unfair about you, because you like intellectual games. My tastes are based on my nostalgia. I prefer games that remind me the older times. I don't know why, it might be the ressentiment (French) of mine... Anyway, I can agree that games are going the wrong way. By the way, do you like games like the Commandos: Behind Enemy Lines? I like the one named Desperados: Wanted Dead or Alive (western stylization). Certainly, they looks cannot be compared to some other games, but who knows.
I've never played either of those games. Commandos reminds me of real time strategy games I played in the late 90's, like command and conquer. I've never played Desperados either.
Back then, ever increasing computer resources allowed game developers to make the games they had probably dreamed of playing as gamers. And this continued into the 00's. A WW2 strategy game like "Making history" that included the entire globe, could never have been made with the amount of RAM in 90's computers. The complexity of unit movement in "Company of heroes" required too advanced graphics for the 3D cards of the late 90's. And the increased computer resources allowed for large game worlds, like in "Gothic 2" and "STALKER - Shadow of Chernobyl".
In this decade, the computer resources have become so enormous, that there isn't much else to put them into than an improved graphics engine with ultra high resolution textures. Computers have for long been fast enough to run game worlds as big as players may desire. What I'd really want to see is more human resources put into good story telling, as well as developing advanced and believable AI. I recently got "Resident evil 7". While it's not a bad story, the horror aspects of it seemed over the top, not allowing for any psychological subtlety. It's a lot of violence and gore, probably developed by someone who's learned standard codes for the horror genre. It's not a bad game, but it also leaves me with a shrug. It started well, with the main character wanting to find his girlfriend who was kidnapped by some mad family. They could have turned this into a more sophisticated psychological thriller, where one is made to care about the girlfriend, but instead the game is more about defending against chainsaw attacks.
From one point of view, yes. And again, the newer system make me buy and buy, to modernize and modernize my system. The same with annoying almost daily updates, they want me to follow their rules, their new "looks", etc. I like what I want to see, not their - the companies's look. Anyway, you're right that today is possible to solve many of the problems of amounting the old games. No, I didn't played RE7. I saw some walkthroughs on yt, and at first sight game pleased with that maximum graphics, impressive details, and I guessed that's all. The contain of the plot (I mean the narrative itself), in my opinion, is awful & terrible. They just recast "Texas Chainsaw Massacre". And if to try to look at from the point of view of renovation of the series - to get back it to the roots - yeah, I do agree. It's time to do it. A pair of games: RE: Outreak, and RE: Outbreak, file #2 - are ones of my favourite. They (RE: Outbreak series of games) allow me to play as a plumber or a subway worker that was so cool at the time (at the time of 03-04's when I wanted to become a plumber). And from this angle it might look pretty. And also, the game appears so similar to "Outlast" that I think I know for sure that Capcom's just wanted to repeat the success of that game. The first "Outlast" impressed me much, much more than the second, and I thought it's a new genre that blew minds since 2013.
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Post by karl on Sept 12, 2020 18:52:20 GMT
I've never played either of those games. Commandos reminds me of real time strategy games I played in the late 90's, like command and conquer. I've never played Desperados either.
Back then, ever increasing computer resources allowed game developers to make the games they had probably dreamed of playing as gamers. And this continued into the 00's. A WW2 strategy game like "Making history" that included the entire globe, could never have been made with the amount of RAM in 90's computers. The complexity of unit movement in "Company of heroes" required too advanced graphics for the 3D cards of the late 90's. And the increased computer resources allowed for large game worlds, like in "Gothic 2" and "STALKER - Shadow of Chernobyl".
In this decade, the computer resources have become so enormous, that there isn't much else to put them into than an improved graphics engine with ultra high resolution textures. Computers have for long been fast enough to run game worlds as big as players may desire. What I'd really want to see is more human resources put into good story telling, as well as developing advanced and believable AI. I recently got "Resident evil 7". While it's not a bad story, the horror aspects of it seemed over the top, not allowing for any psychological subtlety. It's a lot of violence and gore, probably developed by someone who's learned standard codes for the horror genre. It's not a bad game, but it also leaves me with a shrug. It started well, with the main character wanting to find his girlfriend who was kidnapped by some mad family. They could have turned this into a more sophisticated psychological thriller, where one is made to care about the girlfriend, but instead the game is more about defending against chainsaw attacks.
From one point of view, yes. And again, the newer system make me buy and buy, to modernize and modernize my system. The same with annoying almost daily updates, they want me to follow their rules, their new "looks", etc. I like what I want to see, not their - the companies's look. Anyway, you're right that today is possible to solve many of the problems of amounting the old games. No, I didn't played RE7. I saw some walkthroughs on yt, and at first sight game pleased with that maximum graphics, impressive details, and I guessed that's all. The contain of the plot (I mean the narrative itself), in my opinion, is awful & terrible. They just recast "Texas Chainsaw Massacre". And if to try to look at from the point of view of renovation of the series - to get back it to the roots - yeah, I do agree. It's time to do it. A pair of games: RE: Outreak, and RE: Outbreak, file #2 - are ones of my favourite. They (RE: Outbreak series of games) allow me to play as a plumber or a subway worker that was so cool at the time (at the time of 03-04's when I wanted to become a plumber). And from this angle it might look pretty. And also, the game appears so similar to "Outlast" that I think I know for sure that Capcom's just wanted to repeat the success of that game. The first "Outlast" impressed me much, much more than the second, and I thought it's a new genre that blew minds since 2013.
There is a fundamental difference between a creation that's inspired and one that follows an established recipe. And as you point out, resident evil 7 follows the recipe of horror movies. And it doesn't really seem like most reviewers pick up on this. So whenever they state that a game has a great story line, I never know whether to believe it or not.
One thing I noticed with the vanilla Fallout 4 was that the story line was a ok, the characters were ok, but most of it seemed 2-dimensional. It reminded me of the characters and storytelling from old comic books. -And I liked reading old comic books as a child and teenager, but as an adult I want something beyond that. My very definition of a good movie is that it gives good for thought. Even a comedy can have that effect if it's very well made. It's when I play a particularly good quest mod for Fallout 4 that the story stays with me after I've played through it. A very good example of that is "The machine and her".
Following an established recipe is the pitfall for all creativity. Most movie music is not very memorable, due to the composers obeying formulas for how to enhance different emotions in scenes. Horror films often follow the recipe of starting off with a group of people who are then killed off one at the time, until there is one last survivor who either manages to get away or kill the monster. It worked well the first times it was used, like in the first Alien movie from 1979, after which it became repetitive.
In regards to upgrades, it's many years since I decided that I would simply stay a few years behind the development, and just catch up with new games a couple of years or more after they're released. This has made both upgrades and buying new games much cheaper, since when I finally buy the game, it's either half the original price or comes with all DLC's included.
I've never played Outlast, but it looks like a good game.
In the 1960's and 1970's, creative genius was found in music, with Pink Floyd as a good example. From the 1990's and onward, I'd say it was mostly in computer game development. Now I'm wondering whether it's fizzling out. But we shall see. I do think Witcher 3, which came out five years ago, was a genuinely good game.
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Post by Eugene 2.0 on Sept 12, 2020 19:27:13 GMT
From one point of view, yes. And again, the newer system make me buy and buy, to modernize and modernize my system. The same with annoying almost daily updates, they want me to follow their rules, their new "looks", etc. I like what I want to see, not their - the companies's look. Anyway, you're right that today is possible to solve many of the problems of amounting the old games. No, I didn't played RE7. I saw some walkthroughs on yt, and at first sight game pleased with that maximum graphics, impressive details, and I guessed that's all. The contain of the plot (I mean the narrative itself), in my opinion, is awful & terrible. They just recast "Texas Chainsaw Massacre". And if to try to look at from the point of view of renovation of the series - to get back it to the roots - yeah, I do agree. It's time to do it. A pair of games: RE: Outreak, and RE: Outbreak, file #2 - are ones of my favourite. They (RE: Outbreak series of games) allow me to play as a plumber or a subway worker that was so cool at the time (at the time of 03-04's when I wanted to become a plumber). And from this angle it might look pretty. And also, the game appears so similar to "Outlast" that I think I know for sure that Capcom's just wanted to repeat the success of that game. The first "Outlast" impressed me much, much more than the second, and I thought it's a new genre that blew minds since 2013.
There is a fundamental difference between a creation that's inspired and one that follows an established recipe. And as you point out, resident evil 7 follows the recipe of horror movies. And it doesn't really seem like most reviewers pick up on this. So whenever they state that a game has a great story line, I never know whether to believe it or not.
One thing I noticed with the vanilla Fallout 4 was that the story line was a ok, the characters were ok, but most of it seemed 2-dimensional. It reminded me of the characters and storytelling from old comic books. -And I liked reading old comic books as a child and teenager, but as an adult I want something beyond that. My very definition of a good movie is that it gives good for thought. Even a comedy can have that effect if it's very well made. It's when I play a particularly good quest mod for Fallout 4 that the story stays with me after I've played through it. A very good example of that is "The machine and her".
Following an established recipe is the pitfall for all creativity. Most movie music is not very memorable, due to the composers obeying formulas for how to enhance different emotions in scenes. Horror films often follow the recipe of starting off with a group of people who are then killed off one at the time, until there is one last survivor who either manages to get away or kill the monster. It worked well the first times it was used, like in the first Alien movie from 1979, after which it became repetitive.
In regards to upgrades, it's many years since I decided that I would simply stay a few years behind the development, and just catch up with new games a couple of years or more after they're released. This has made both upgrades and buying new games much cheaper, since when I finally buy the game, it's either half the original price or comes with all DLC's included.
I've never played Outlast, but it looks like a good game.
In the 1960's and 1970's, creative genius was found in music, with Pink Floyd as a good example. From the 1990's and onward, I'd say it was mostly in computer game development. Now I'm wondering whether it's fizzling out. But we shall see. I do think Witcher 3, which came out five years ago, was a genuinely good game.
Oh, thanks for reminding the Witcher game. I've heard about it, yet it's been always left forgotten. You like the music in game, doesn't you? I do as well. Akira Yamaoka (Silent Hill), Jesper Kyd (IO Interactive games), Nathan McCree (Tomb Raider 1996-1999), Mikko Tarmia (Penumbra) and the others - are one of my best. I put it on my music-player just to listen it separately from game. But of course when playing I do listen to it. (And, btw, not only composers, but the artists and developers, as good as designers had seemed to be sunk into oblivion. One of my favourite artist is Craig Mullins (Call of Cthulhu: DCOTE), and designer is Hideo Kojima.) I also apologize for a kinda personal question, but why do you sad some last times? Maybe I'm wrong, but for me it seems like you're been disappointed with something? Everything is ok? I advice you "Outlast". I know it's not type of the game you'd prefer (the protagonist doesn't even shot at anyone, he just runs all over the game, and hides), but it does tear the nerve system off of the gamer. The same strategy (about not chasing the newest development) suits me well, and in my case I do it intentionally. My childhood passed with hunting and pursuing the newest games, while now I chilled out. You know, like a vine taster: to watch it carefully, with all the sides, tasting it slowly, and so on. Probably, I'm getting older... =( Have you beat RE7 yet?
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