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Post by karl on Sept 8, 2020 0:28:07 GMT
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Post by karl on Sept 13, 2020 0:32:34 GMT
There is a fundamental difference between a creation that's inspired and one that follows an established recipe. And as you point out, resident evil 7 follows the recipe of horror movies. And it doesn't really seem like most reviewers pick up on this. So whenever they state that a game has a great story line, I never know whether to believe it or not.
One thing I noticed with the vanilla Fallout 4 was that the story line was a ok, the characters were ok, but most of it seemed 2-dimensional. It reminded me of the characters and storytelling from old comic books. -And I liked reading old comic books as a child and teenager, but as an adult I want something beyond that. My very definition of a good movie is that it gives good for thought. Even a comedy can have that effect if it's very well made. It's when I play a particularly good quest mod for Fallout 4 that the story stays with me after I've played through it. A very good example of that is "The machine and her".
Following an established recipe is the pitfall for all creativity. Most movie music is not very memorable, due to the composers obeying formulas for how to enhance different emotions in scenes. Horror films often follow the recipe of starting off with a group of people who are then killed off one at the time, until there is one last survivor who either manages to get away or kill the monster. It worked well the first times it was used, like in the first Alien movie from 1979, after which it became repetitive.
In regards to upgrades, it's many years since I decided that I would simply stay a few years behind the development, and just catch up with new games a couple of years or more after they're released. This has made both upgrades and buying new games much cheaper, since when I finally buy the game, it's either half the original price or comes with all DLC's included.
I've never played Outlast, but it looks like a good game.
In the 1960's and 1970's, creative genius was found in music, with Pink Floyd as a good example. From the 1990's and onward, I'd say it was mostly in computer game development. Now I'm wondering whether it's fizzling out. But we shall see. I do think Witcher 3, which came out five years ago, was a genuinely good game.
Oh, thanks for reminding the Witcher game. I've heard about it, yet it's been always left forgotten. You like the music in game, doesn't you? I do as well. Akira Yamaoka (Silent Hill), Jesper Kyd (IO Interactive games), Nathan McCree (Tomb Raider 1996-1999), Mikko Tarmia (Penumbra) and the others - are one of my best. I put it on my music-player just to listen it separately from game. But of course when playing I do listen to it. (And, btw, not only composers, but the artists and developers, as good as designers had seemed to be sunk into oblivion. One of my favourite artist is Craig Mullins (Call of Cthulhu: DCOTE), and designer is Hideo Kojima.) I also apologize for a kinda personal question, but why do you sad some last times? Maybe I'm wrong, but for me it seems like you're been disappointed with something? Everything is ok? I advice you "Outlast". I know it's not type of the game you'd prefer (the protagonist doesn't even shot at anyone, he just runs all over the game, and hides), but it does tear the nerve system off of the gamer. The same strategy (about not chasing the newest development) suits me well, and in my case I do it intentionally. My childhood passed with hunting and pursuing the newest games, while now I chilled out. You know, like a vine taster: to watch it carefully, with all the sides, tasting it slowly, and so on. Probably, I'm getting older... =( Have you beat RE7 yet?
Now, I haven't finished RE7.
Some games have excellent music. It various. Examples of that are Battle Isle 3, although it would depend on the quality of the tone generator, Transport tycoon, Extreme assault, Settlers 2, Warcraft 2, Mechwarrior 2, and I'd also like to add Fallout 4.
I am not particularly sad about anything. I'm reminded by a quote from one of my favourite 90's movies, "True romance":
"I kept asking Clarence why our world seemed to be collapsing and things seemed to be getting so shitty. And he'd say, "that's the way it goes, but don't forget, it goes the other way too"."
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Post by Eugene 2.0 on Sept 13, 2020 8:39:30 GMT
Oh, thanks for reminding the Witcher game. I've heard about it, yet it's been always left forgotten. You like the music in game, doesn't you? I do as well. Akira Yamaoka (Silent Hill), Jesper Kyd (IO Interactive games), Nathan McCree (Tomb Raider 1996-1999), Mikko Tarmia (Penumbra) and the others - are one of my best. I put it on my music-player just to listen it separately from game. But of course when playing I do listen to it. (And, btw, not only composers, but the artists and developers, as good as designers had seemed to be sunk into oblivion. One of my favourite artist is Craig Mullins (Call of Cthulhu: DCOTE), and designer is Hideo Kojima.) I also apologize for a kinda personal question, but why do you sad some last times? Maybe I'm wrong, but for me it seems like you're been disappointed with something? Everything is ok? I advice you "Outlast". I know it's not type of the game you'd prefer (the protagonist doesn't even shot at anyone, he just runs all over the game, and hides), but it does tear the nerve system off of the gamer. The same strategy (about not chasing the newest development) suits me well, and in my case I do it intentionally. My childhood passed with hunting and pursuing the newest games, while now I chilled out. You know, like a vine taster: to watch it carefully, with all the sides, tasting it slowly, and so on. Probably, I'm getting older... =( Have you beat RE7 yet?
Now, I haven't finished RE7.
Some games have excellent music. It various. Examples of that are Battle Isle 3, although it would depend on the quality of the tone generator, Transport tycoon, Extreme assault, Settlers 2, Warcraft 2, Mechwarrior 2, and I'd also like to add Fallout 4.
I am not particularly sad about anything. I'm reminded by a quote from one of my favourite 90's movies, "True romance":
"I kept asking Clarence why our world seemed to be collapsing and things seemed to be getting so shitty. And he'd say, "that's the way it goes, but don't forget, it goes the other way too"."
So, it's nice. Surely, the resources may have major role, although such compositions as Mario Bros theme, Super Contra theme, The Terminator theme sound amazing, and it's their inner composition and beauty of their harmony is what makes us feel it even on poor machines.
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