GGHeart
New Member
Posts: 40
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Post by GGHeart on Sept 20, 2020 18:11:17 GMT
A recent six-year study, the longest study ever done on video game addiction, found that about 90% of gamers do not play in a way that is harmful or causes negative long-term consequences. A significant minority, though, can become truly addicted to video games and as a result can suffer mentally, socially and behaviorally. For most adolescents, playing video games is an enjoyable and often social form of entertainment. While playing video games is a fun pastime, there is a growing concern that spending too much time playing video games is related to negative developmental outcomes and can become an addiction. -- www.sciencedaily.com/releases/2020/05/200513143803.htm
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Post by Eugene 2.0 on Sept 20, 2020 19:19:31 GMT
If I had ps5 I would play. I don't even have ps3. Also, it major depends on time.
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lorac
Full Member
Posts: 214
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Post by lorac on Sept 20, 2020 19:56:09 GMT
Yes video gaming is an addiction, just as similar to youngsters holding onto their mobiles today. Have you walked down the street and had people so engrossed in clicking away that they nearly bump into you?
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Post by karl on Sept 20, 2020 20:20:40 GMT
The key question is; Who gets to define what's harmful? People's lifestyle today is introverted compared to 30 years ago, and would have been considered as "harmful" by that time's standards. That people who play a lot of computer games stay more indoors would have been considered as unhealthy by itself. I remember a documentary from the 90's which claimed that playing computer games would cause children to develop chronic back and neck injuries, as well as stunt their intellectual development.
For those who promote an extroverted lifestyle, introverted activities will be rationalised as unhealthy, one way or another. That studies now find that computer gaming isn't harmful after all, is due to that the generation that now do and fund the research grew up playing games. I recall an interview with two researchers who stated that they, in the 1990's, wanted to research possible positive effects of computer gaming, but no one were willing to fund it. If they, however, wanted to research a possible connection between computer games and violence, they would have gotten, according to themselves: "All the millions we wanted". The boomers wanted to think that computer gaming was harmful, just like how many in the previous generation wanted to see rock'n roll as harmful.
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