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Post by karl on Oct 30, 2020 18:02:45 GMT
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Post by Lone Wanderer on Nov 5, 2020 7:19:50 GMT
Imagine the day that games have human-like or super duper AI + photo realistic graphics + real world physics. I bet such games will have a big on the mind of many peoples.
Personally, I prefer unrealistic and old school games.
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Post by karl on Nov 5, 2020 14:31:44 GMT
Imagine the day that games have human-like or super duper AI + photo realistic graphics + real world physics. I bet such games will have a big on the mind of many peoples. Personally, I prefer unrealistic and old school games.
I've never liked photo realistic graphics.
I can like the semblance on real world physics in some games, like Nascar racing 2003, but I doubt I'd enjoy truly realistic physics for any game.
However, the AI of NPCs is so lagging behind the development of the other aspects of computer games. Once they've acted through their script, they either go on repeat, do nothing, or are controlled by an AI which makes an average ant seem like a genius by comparison. I like when I can feel that my game experience is unique. In "No man's sky" for example, there are so many planets that the ones I find might be uniquely different from what every other player has found. And this also means that the progression of my gameplay becomes unique and personal. I'd like an AI which is self-learning, so that the player can develop unique relations with NPCs, affecting the overall gameplay.
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Post by Lone Wanderer on Nov 5, 2020 15:03:01 GMT
karlScripted enemies and NPCs, repetitive or predictable stuff decrease the replay value (replayability) of video games. Dumb AI is a serious issue in RPG, open world, and action-adventure video games. e.g. playing a third-person shooter with mindless enemies may be fun in the first playthrough/run, but the game will struggle to convince the players to play it for dozens of hours.
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