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Post by karl on Oct 11, 2020 10:50:01 GMT
I have often come across articles and videos reviewing different games from the past as classics, but I am yet to read a definition of what actually constitutes a computer game classic. In one review, the first "Need for speed II", a racing game, from 1997, was given as an example. The impression I got from the article was that the reviewer saw this game as a classic due to having been a milestone for racing games. There was no word about him still playing this game, nor did he describe a community of games still playing it. It may have been a good game for its time, it may have set a standard for future racing games, but so what? We call the symphonies by Beethoven and Vivaldi classics because we still wish to listen to them. Had they only been a stepping stone for greater music composed later, they wouldn't be referred to as classics anymore than compositions from the middle ages or ancient times. The paintings by Bosch are still classics, because people are still inspired by them. "Mona Lisa", by Da Vinci, is a classic for as long as people still discuss her enigmatic smile.
A classic is what's still actively appreciated. The reason why that definition is not applied for identifying what's a classic among computer games, is that almost every game appreciated in the infancy of computer gaming was surpassed by later games developed for far greater computer resources. Very few games from the 1980's are anything beyond, at most, a fond memory of the past. "Elite" was a groundbreaking game from 1984, and greatly inspired the excellent game "X-beyond the frontier" from 1999, which, in turn, is one of many games to inspire "No man's sky". Even the most hardcore fans of the original game would probably prefer to play a newer version of the same game concept, rather than starting another playthrough of the original game.
So are there any true classics from the 1980? Yes. "Tetris", another game from 1984, far less ambitious than "Elite", is still played today. It inspired future puzzle games, many using the same basic concept, but it's not clear to me that they actually surpass the original game. Tetris was a game simplistic enough to come to its right with the scarce computer resources of its time, while "Elite" was a tantalising titbit of what's to come. Elite was an ingenuous milestone, inspiring game developers decades later to make the games that couldn't have been made in 1984.
In the 1990's we saw the birth of many new game concepts. Many of real time strategy games of today are further developments of the game mechanics of "Dune", from 1992. It later lead to command&conquer and "Red alert", as well as inspiring "Warcraft" and many other rts games. A new milestone was set, in my opinion, by the first "Company of heroes", which surpassed the earlier games in complexity, realism, and quality. (It was partly ruined by later patches, beyond patch 1,4. Luckily this was in a time when you could choose yourself what patches to install.)
How many people are playing "Dune" today? Probably very few. However, "Transport tycoon" is played every day online through its open source version OpenTTD, which can be played with authentic graphics extracted from the original CD. It offers larger maps and larger stations, but is otherwise identical to the original game. Like "Tetris" it became a classic because it was everything it needed to be from the very start. In the 80's it could only have been a precursor for what's to come, but in 1994, when it came out, computers had about 4 mb of memory, with graphics card capable of handling 640x480 resolution with 256 colour nuances at an acceptable framerate. This was enough to make a game as complex as Transport tycoon, and also to make it look good. I'm not sure whether there is any transport game that has unequivocally surpassed it.
The question I'm currently pondering on is: Which games will be considered as classics 100 years from now?
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Post by Eugene 2.0 on Oct 11, 2020 16:07:46 GMT
Wow, not a simple question to me.
As you said it's probably to take genres or concept of games. Like Super Mario Bros or Metal Gear (in late 80's in Japan it was novice and fresh).
For me, games like Splatterhouse (it originated from 1988), Manhunt, Silent Hill, Resident Evil, Myst, Mortal Kombat, Twisted Metal, Shenmue, Tomb Raider, Hitman, Call of Juarez, and many others can be taken as classics, but mainly in its conceptual aspects. There could be predeceo or descendants of them, and it's more likely that I'll love them (ancestors and predecessors) too. For instance, I'd not mind to play in Contra or Myst predecessors. The latter has some such as Egypt Serpents and The Hound.
Anyway, among the others those games which had impacted on the rest had to be considered as classical, because of their primacy. Metal Gear was a pioneer of the genre, so perhaps it has to be in the class of classical games.
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Post by karl on Oct 11, 2020 16:30:13 GMT
Wow, not a simple question to me. As you said it's probably to take genres or concept of games. Like Super Mario Bros or Metal Gear (in late 80's in Japan it was novice and fresh). For me, games like Splatterhouse (it originated from 1988), Manhunt, Silent Hill, Resident Evil, Myst, Mortal Kombat, Twisted Metal, Shenmue, Tomb Raider, Hitman, Call of Juarez, and many others can be taken as classics, but mainly in its conceptual aspects. There could be predeceo or descendants of them, and it's more likely that I'll love them (ancestors and predecessors) too. For instance, I'd not mind to play in Contra or Myst predecessors. The latter has some such as Egypt Serpents and The Hound. Anyway, among the others those games which had impacted on the rest had to be considered as classical, because of their primacy. Metal Gear was a pioneer of the genre, so perhaps it has to be in the class of classical games.
Are there any 1980's games that you still play today?
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Post by Eugene 2.0 on Oct 11, 2020 16:59:53 GMT
Wow, not a simple question to me. As you said it's probably to take genres or concept of games. Like Super Mario Bros or Metal Gear (in late 80's in Japan it was novice and fresh). For me, games like Splatterhouse (it originated from 1988), Manhunt, Silent Hill, Resident Evil, Myst, Mortal Kombat, Twisted Metal, Shenmue, Tomb Raider, Hitman, Call of Juarez, and many others can be taken as classics, but mainly in its conceptual aspects. There could be predeceo or descendants of them, and it's more likely that I'll love them (ancestors and predecessors) too. For instance, I'd not mind to play in Contra or Myst predecessors. The latter has some such as Egypt Serpents and The Hound. Anyway, among the others those games which had impacted on the rest had to be considered as classical, because of their primacy. Metal Gear was a pioneer of the genre, so perhaps it has to be in the class of classical games.
Are there any 1980's games that you still play today?
Even rereplay: Splatterhouse (1988, 1990 Arcade+FM Towns), Metal Gear (1987, MSX), Metal Gear: Solid Snake (~1989?, MSX), Holy Diver (~1986? Farmicom), Super Contra (~1988? NES), Super Mario Bros (1985, NES). These are being played time to time. Perhaps I forgot about some, because theee or four year ago I started playing quite rarely.
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