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Post by Lone Wanderer on Oct 29, 2019 15:12:32 GMT
Starting today, CS:GO container keys purchased in-game can no longer leave the purchasing account. That is, they cannot be sold on the Steam Community Market or traded. Pre-existing CS:GO container keys are unaffected–those keys can still be sold on the Steam Community Market and traded. Why make this change? In the past, most key trades we observed were between legitimate customers. However, worldwide fraud networks have recently shifted to using CS:GO keys to liquidate their gains. At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced. As a result we have decided that newly purchased keys will not be tradeable or marketable. For the vast majority of CS:GO users who buy keys to open containers, nothing changes; keys can still be purchased to open containers in their inventory. They simply can no longer be traded or transacted on the Steam Community Market. Unfortunately this change will impact some legitimate users, but combating fraud is something we continue to prioritize across Steam and our products. If you have feedback or concerns about this change feel free to email us at CSGOTeamFeedback [at] valvesoftware.com with the subject “Key Restriction”. -- blog.counter-strike.net/index.php/2019/10/26113/-- www.pcgamer.com/csgo-container-keys-can-no-longer-be-resold-because-they-were-being-used-for-money-laundering/
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Post by karl on Oct 29, 2019 21:42:38 GMT
Simple solution: Get rid of microtransactions in games.
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Post by Lone Wanderer on Oct 29, 2019 21:57:08 GMT
Simple solution: Get rid of microtransactions in games. The existence and life of games like CS:GO and F2P games are based on microtransactions, virtual items, and community tradings. If Valve applies same restriction to TF2, it will kill TF2 economy without a doubt. A considerable number of TF2 players own and run trading bots. Making keys not tradable/marketable would be a nightmare for them.
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Post by karl on Oct 29, 2019 22:13:53 GMT
Simple solution: Get rid of microtransactions in games. The existence and life of games like CS:GO and F2P games are based on microtransactions, virtual items, and community tradings. If Valve applies same restriction to TF2, it will kill TF2 economy without a doubt. A considerable number of TF2 players own and run trading bots. Making keys not tradable/marketable would be a nightmare for them.
Would you see that as a loss? Maybe I'm writing this out of ignorance, since I've never played TF2, but I would be quite content with whatever negative consequences may follow from no longer using microtransactions. It's a bit like how there would be more open source software if there was less proprietary software. So if TF2 ceased to be, something better might replace it, which is not based on microtransactions.
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Post by Lone Wanderer on Nov 9, 2019 16:52:50 GMT
The existence and life of games like CS:GO and F2P games are based on microtransactions, virtual items, and community tradings. If Valve applies same restriction to TF2, it will kill TF2 economy without a doubt. A considerable number of TF2 players own and run trading bots. Making keys not tradable/marketable would be a nightmare for them.
Would you see that as a loss? Maybe I'm writing this out of ignorance, since I've never played TF2, but I would be quite content with whatever negative consequences may follow from no longer using microtransactions. It's a bit like how there would be more open source software if there was less proprietary software. So if TF2 ceased to be, something better might replace it, which is not based on microtransactions.
I'm against greedy microtransactions too. But if a F2P game does not force people to purchase in-game items (ethical microtransactions and no pay-to-win), then I'm OK with it. Path of Exile is a good example. TF2 is OK but it still forces people to buy backpack expanders to add extra slots to their inventories. My point is about something else. Many players (including kids) have spent considerable amount of money in TF2. There are traders who make money by trading TF2 items. So if its economy dies, there will be a disaster affecting both players and Valve.
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Post by karl on Nov 12, 2019 20:56:48 GMT
Would you see that as a loss? Maybe I'm writing this out of ignorance, since I've never played TF2, but I would be quite content with whatever negative consequences may follow from no longer using microtransactions. It's a bit like how there would be more open source software if there was less proprietary software. So if TF2 ceased to be, something better might replace it, which is not based on microtransactions.
I'm against greedy microtransactions too. But if a F2P game does not force people to purchase in-game items (ethical microtransactions and no pay-to-win), then I'm OK with it. Path of Exile is a good example. TF2 is OK but it still forces people to buy backpack expanders to add extra slots to their inventories. My point is about something else. Many players (including kids) have spent considerable amount of money in TF2. There are traders who make money by trading TF2 items. So if its economy dies, there will be a disaster affecting both players and Valve.
It seems a bit pointless to me, but people may do what they wish. At the end of the day, it's none of my business, beyond that it would affect me if micro transactions become the main way game companies make their money. I like single player games I can play offline. Micro transactions are only suited for multiplayer games. A future where most commercial games are multiplayer only, would mean single player games are mainly open source. Maybe that wouldn't be so bad, but the problem is that great single player games, like Withcer 3, for example, require enormous human resources, and it's difficult to imagine a game like that being some open source game made by enthusiasts. Fallout 4 new vegas, for example, has been under development for years, and the heroic people behind it do not have to make the game from scratch, but are re-creating it for the Fallout 4 engine. Computer programming is incredibly time consuming. I once learned that IBM's first kernel cost more to develop than it cost the American tax payer to place a man on the moon.
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