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Post by Lone Wanderer on Mar 28, 2019 10:19:16 GMT
A report written by Michael J. Olson and Yung Kim for Piper Jaffray [h/t Wccftech] shows that sales for physical video games drop about 10 points per year. They estimate that by the year 2022, revenue from video games will come entirely from digital sales. There is also an increase in subscription services, including services such as PlayStation Plus and Xbox Live, that offer video game downloads each month. Other revenue models to consider include services such as PlayStation Now and Xbox Game Pass that allow gamers to stream and play older games for a set subscription fee each month. screenrant.com/video-games-digital-revenue/wccftech.com/video-game-revenue-100-digital-by-2022/
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