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Post by Lone Wanderer on Feb 15, 2019 0:41:37 GMT
Metroidvania is a subgenre of action-adventure video games. The term is a portmanteau of the game series Metroid and Castlevania. Metroidvania games use game design and mechanics that are similar to games from these two series. Specifically, the term derives from the Castlevania title Castlevania: Symphony of the Night and many of the games in that franchise which come after it, which are generally considered to contain certain aspects of gameplay comparable to that of the Metroid series of games. As such, the term is used to invoke gameplay concepts and mechanics similar to that of these two series. Metroidvania games generally feature a large interconnected world map the player can explore, though access to parts of the world is often limited by doors or other obstacles that can only be passed once the player has acquired special items, tools, weapons or abilities within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become more invested in their player character. Metroidvania games typically are sidescrolling platformers, but can also include other genre types. Though popularized during the early console generations, the genre saw a resurgence starting in the 2000s due to a number of critically praised, independently developed games.
Metroidvania is a subgenre of 2D (sometimes 2.5D and rarely 3D) platforming games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Perish, is a portmanteau of Metroid and Castlevania. Typical features of this subgenre include, but are not limited to, progressively revealed minimaps, backtracking, and difficult boss fights.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D.
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Post by Eugene 2.0 on Feb 15, 2019 17:38:16 GMT
Hell, Metroid is that game. I didn't expect to see woman as a protagonist. It was damn bad! I'm gonna kick some Nintendo Retro Studios asses!
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